@startuml
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!define WEATHER_DAY_SLEET_STORM(_alias) ENTITY(rectangle,black,day_sleet_storm,_alias,WEATHER DAY_SLEET_STORM)
!define WEATHER_DAY_SLEET_STORM(_alias, _label) ENTITY(rectangle,black,day_sleet_storm,_label, _alias,WEATHER DAY_SLEET_STORM)
!define WEATHER_DAY_SLEET_STORM(_alias, _label, _shape) ENTITY(_shape,black,day_sleet_storm,_label, _alias,WEATHER DAY_SLEET_STORM)
!define WEATHER_DAY_SLEET_STORM(_alias, _label, _shape, _color) ENTITY(_shape,_color,day_sleet_storm,_label, _alias,WEATHER DAY_SLEET_STORM)
skinparam folderBackgroundColor<<WEATHER DAY_SLEET_STORM>> White
@enduml